![]() ![]() There are some answers you will get there that other forums like Polycount don't seem to have, and users such as Rosemaryr are really pushing the program to its limits. Download some of the free patterns here and look at how they drew the patterns and how similar the measurements are between elements (length of the lines that will be stitched together should be the same or damn close).Īlso the MD forums themselves are a very useful resource. Yes, you can just draw quick shapes and get them onto your character, but the more accurate you draw your patterns, the better your results will be.Īs for workflow, what specifically are you looking into making? A simple shirt is always a good place to start, even if you are an environment artist. What is key is understanding how actual clothing patterns work. I can direct you to some of the ones that helped me if you like. The learning curve isn't too bad, and there are enough tutorials out there to get you started. I personally love the software and have found it immensely helpful in dealing with any type of cloth for both character and environment work. If you are a character artist, it would be silly to not at least look into it and give it a go. Marvelous is definitely becoming more popular throughout studios, and is becoming more of a go to solution for cloth simulation. ![]()
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